Showing posts with label sketchblog. Show all posts
Showing posts with label sketchblog. Show all posts

Monday, January 03, 2011

Sketchblog Week 7: Keith Giffen

Each week, I try to carve out time to spend one hour a day sketching, building up a set of skills that should, we all hope, show improvement over a one-year period. Sometimes I'll draw by copying comic book artists, sometimes I'll draw from life, sometime I'll draw from how-to books, and other times, I'll just sketch with whatever is at hand. This is WEEK SEVEN of a 52 week experiment to see how well I can learn how to draw.


I could draw like mid-to-late 1980's Keith Giffen all day, every day. I love this stuff. This week's study comes from "Dr. Fate," a four-issue miniseries published in 1987, with art and covers by Keith Giffen.

I can't help wondering how much this comic influenced Todd McFarlane. Look at the way Giffen draws capes here. Look at the teeth in the upper left (and this miniseries is all about gods of order and chaos and lots and lots of giant teeth -- Kent Nelson even has a giant-toothed mouth in his belly for most of the story). This comic debuted during the same month as McFarlane's first issue of "Detective Comics," and about a year before Venom made his first appearance. It doesn't seem like McFarlane could have seen this comic before he started drawing Batman's cape with a zillion folds, shooting out in an expressionistic way, but the similarities are obvious. Maybe Giffen drew something else cape-heavy before this (though I can't think of what), or maybe they were inspired by Michael Golden's capes. I don't know.

What I do know is that Giffen's work in this Dr. Fate comic is some of my favorite art in any comic ever, ever, ever. It was a joy to sketch some studies of this stuff.

I had the most success once I just went straight into inks after roughing out some basic shapes. That's how I sketched the most detailed image on the top left: big, blocky shapes, then all rendering with pen and brush and sharpie. I love the look of it, and though the purpose of this year-long experiment isn't to fall in love with my own drawings but to learn and improve, I can't help but see how much the attention to detail -- and the layering of blacks and whites -- adds a sense of depth to what is an incredibly odd, almost abstract, but beautiful composition.

Yeah, man, I could wallow in this Keith Giffen glory forever. And I didn't even look at any Ambush Bug comics this week.

NEXT WEEK: I'm open to suggestions! Someone scratchy, maybe. Cowan? Sienkiewicz?

Monday, December 27, 2010

Sketchblog Week 6: Nothin' Doin'

Yeah, I didn't sketch at all last week. Well, that's not exactly true. I did draw out some character sketches for a top-secret project Television's Ryan Callahan and I will be working on in 2011. But I didn't draw any Keith Giffen sketches like I wanted to.

Too much Christmasing! I'll be back next week with some studies of Giffen!

Monday, December 20, 2010

Sketchblog Weeks 4-5: Alex Raymond


I bought a new sketchbook last week, not because I had filled up the old one, but because the old one was an unwieldy, sewn-binding, cloth-covered thing that wouldn't stay open very well for sketching and scanning.

The new one is wire-bound and smaller, easier to carry around and use and scan.

I did draw a few "Flash Gordon" sketches in the old book, but now I can't find it. You'd think a giant blue book would be easy to find, but I guess it's not. Especially when you have thousands of books it could be mixed in with.

So here are some images from the new book. Mostly inked with a practically dried-out brush pen. The two on the top from studies of the Checker "Flash Gordon" reprints, and the bottom two from the second volume of IDW's "Rip Kirby" hardcover series.

What struck me about trying to draw from the "Flash Gordon" strips was how hard it was to see what Alex Raymond was actually doing, through the years of degraded quality and then the imperfections of the Checker reprints. (It's like a color xerox of a color xerox, of a shoddy printing job to begin with.) Plus, I'm sure Raymond worked much, MUCH larger than print size, and the panels in "Flash Gordon" are tiny.

Another thing that struck me is that though my memory of Raymond's Flash work is that he had classical figures and imaginative scenery, when I was looking at the architectural designs I was surprised to see that his fantasy backdrops were almost Dr. Seussian. His backdrops had an organic strangeness that contrasted with the almost-Renaissance figure work. I know "cartoonish" can be a derogatory term, but in this case, Raymond's cartoonish quality helped to create a sense of wonder in his alien landscapes.

Contrast that with the bleak photorealism of "Rip Kirby," and it's as if there are two Alex Raymonds, each with a major impact on the look of comic books (and comic strips, of course). Obviously, Dave Sim has spent the better part of two years exploring the Alex Raymond photoreal style in his own study of the genre (or artistic mode), but I'm sure much more can be said about how much Raymond's "Rip Kirby" style impacted the look of late Silver Age and Bronze Age comics. That's not what I'm interested in doing here -- I'm interested in drawing and seeing what comes out of my pencil and inky tools -- but someone could tackle that topic, I'm sure. Maybe someone like you.

Me, I'm content to sketch away and leave such heady discussions for other parts of my life. Like writing Monday columns for CBR. Or arguing with Ron Marz and Dean Trippe on Twitter.

NEXT WEEK: Speaking of xeroxes of xeroxes (and after reading last month's "Doom Patrol" and "The Outsiders," and talking to Joe Casey about unpublished 1980s comics) I'm thinking that I might want to dive into some Keith Giffen. Maybe mimic some of the different phases of his career and see what it looks like filtered through my pencil. It just may be a very Ambush Bug Christmas!

Monday, December 13, 2010

Sketchblog Week 4: Alex Raymond Will Wait

Each week, I spend one hour a day sketching, building up a set of skills that should, we all hope, show improvement over a one-year period. Sometimes I'll draw by copying comic book artists, sometimes I'll draw from life, sometime I'll draw from how-to books, and other times, I'll just sketch with whatever is at hand. This is WEEK FOUR of a 52 week experiment to see how well I can learn how to draw.

This week got the best of me, and I did very little sketching. I don't have anything to show off, though I did study and copy about half a dozen Alex Raymond drawings from "Flash Gordon." But since I want to spend more time with Alex Raymond, and get into his "Rip Kirby" stuff too, I will make this a two-week session with Raymond. Me and Alex Raymond for 14 days, some of which will be spent sketching! Look for some of my attempts next Monday.

Monday, December 06, 2010

Sketchblog Week 3: Tezuka

Each week, I spend one hour a day sketching, building up a set of skills that should, we all hope, show improvement over a one-year period. Sometimes I'll draw by copying comic book artists, sometimes I'll draw from life, sometime I'll draw from how-to books, and other times, I'll just sketch with whatever is at hand. This is WEEK THREE of a 52 week experiment to see how well I can learn how to draw.

Boy, I do not have an affinity for this stuff at all. I figured I would stretch myself and play around with some manga images this week, and who better to look at then Osamu Tezuka? I have had a love/not-hate-but-indifference relationship with his work over the years, with a fondness for his stranger comics but a real lack of interest in his more popular work (like "Astro Boy," which I can appreciate as a cultural institution, and as the basis for "Pluto," but I really can't read for any sustained period without completely spacing out).

But Dash Shaw's recent "Comics Comics" post on the Tezuka art book, and the documentary included, in particular, reminded me that I need to give Tezuka some more focused attention, and the documentary is a fascinating look at the grind of producing comics, even when you are a master of the form. (I picked up the book and the documentary immediately after reading Shaw's post, because I have no impulse control when it comes to awesomeness.) I also just happened to watch the brief CBR TV interview with Keith Giffen, who draws nothing like Tezuka (though I need to do a WEEK OF GIFFEN during this year of Sketchblogging, I think), and he refers to mainstream comics as "volume work," which is just about the most accurate and concise description I've ever heard for the kind of stuff pumped out by Marvel and DC. That doesn't mean that quality can't exist, but the name of the game is volume, it's about producing, feeding the fans, and that's really the point.

So, yeah, back to Tezuka. Even though I have the Tezuka art book and a variety of other work by him ("Black Jack" and, especially, "Dororo" as my two favorites, probably), I decided to focus my sketching this week on the third Dark Horse volume of "Astro Boy," just to see what happened when I took Tezuka's tiny panels and blew them up in sketch form.

I couldn't get Astro Boy right, ever. Not even close. He's just a few basic shapes, but he looked like a demented teddy bear every time I tried to draw him. And I was fascinated by the weird abstractions Tezuka would use as he cranked out these pages (if his work schedule in the documentary is to be believed). That sketch on the top left is based on a panel from the final story in the book, and that's really how Tezuka drew that guy's right arm and leg. Just these humps, these blobs of shape. His version looks more jaunty and has more movement than mine, because, as I said, I can't help but do demented versions of Tezuka. I have no sense of the fluidity of his line -- or I can't come close to replicating it -- and my ability to draw "cute" is completely nonexistent. For now at least.

(I was going back through the Gary Panter Picturebox massive book o' goodness last week, because it's amazing, and Panter talks about how he could never get away from the cuteness of his style, and he eventually just figured out that he had to embrace it. I clearly do not have an affinity for cute in my own sketchbook, even though I like it when I see it.)

Maybe I'll come back to this kind of proto-manga approach at the end of the one year experiment and see if I can pull off Tezuka's seemingly simple style with any kind of accuracy. Clearly, I have a lot of work to do.

NEXT WEEK: I don't know. Maybe I should take Guglie's advice and dig into some Alex Raymond. Guglie knows what he's talking about!

Monday, November 29, 2010

Sketchblog Week 2: Moebius

Each week, I spend one hour a day sketching, building up a set of skills that should, we all hope, show improvement over a one-year period. Sometimes I'll draw by copying comic book artists, sometimes I'll draw from life, sometime I'll draw from how-to books, and other times, I'll just sketch with whatever is at hand. This is WEEK TWO of a 52 week experiment to see how well I can learn how to draw.

I'll admit that I have already broken the "one hour a day" sketching regime rule, though this week it was because of the holiday and family responsibilities, and as selfish as I can be, I can't really say, "hey kids, I'm going to ignore you during this Thanksgiving vacation because I have to copy some French guy's pictures of people wearing funny hats."

I did spend a few nights with the Moebius books cracked open in front of me and that pen and ink flowing, but it was not even close to a full hour each night.

For most of these sketches, I skipped the pencil stage entirely. Except for Arzach on the top left, I drew all these directly with a fine point marker. I wanted to focus more on texture than structure this week, and I found this week's sketches to be an interesting contrast to the bombastic anatomical contortions of the John Buscema Marvel figures.

You may be wondering why I went with Moebius this week, and I suppose I am too. "How to Draw Comics the Marvel Way" was an obvious, and sentimental, first step on this experiment of mine, but to go with Moebius second? It's not like Moebius is my favorite artist, or even an artist I necessarily had planned to emulate in the long run. It might have made more sense, from a building-from-the-ground-up approach, to go to Eisner next, and do something with his how-to books. Or even to go with Kirby, which is really at the core of the lessons Buscema was demonstrating. Or to go with someone contemporary, as a contrast to the classic superhero style. Quitely, perhaps.

Yet Moebius seemed like the perfect contrast. And though he's not my favorite artists, I do like his work a whole heck of a lot. With Moebius, particularly the work I chose to focus on, which comes from the Epic reprints from the 1980s (though I avoided Blueberry, mostly because that seemed more conventionally illustrative and less Moebius's signature style), you get the anti-Buscema in a lot of ways. His figures are reservedly posed, compared to the dynamic anatomy of Buscema. Moebius noodles around with detail and cross-hatching and stippling, while Buscema is all bold lines and masses of shadow. Moebius also goes clear line with some of his comics, and the clear line style is the antithesis of the curved, pencil-thick holding lines of a Spider-Man in action.

And, ultimately, I just wanted to try something new. Texture over form. Ink more than pencil. And see what came out.

NEXT WEEK: With America and Europe already represented, dare I make my way to manga territory so soon?

Monday, November 22, 2010

Sketchblog Week 1: The Marvel Way

Each week, I spend one hour a day sketching, building up a set of skills that should, we all hope, show improvement over a one-year period. Sometimes I'll draw by copying comic book artists, sometimes I'll draw from life, sometime I'll draw from how-to books, and other times, I'll just sketch with whatever is at hand. This is WEEK ONE of a 52 week experiment to see how well I can learn how to draw.


I didn't have trouble deciding to start by working from "How to Draw Comics the Marvel Way." This Stan Lee/John Buscema joint runs deep in my veins, and as I was copying some pages from the book and relearning from Stan and John, I realized how much of my casual drawing approach (in margin-note doodles) comes directly from the lessons I learned as a 12-year-old when I first read this book.

Back then, I didn't actually do any of the exercises. I mostly just copied the face structures and the Buscema-human-form-proportions to create my own characters. I never used this book to play around with composition or shading or balance. This time, I did, and some of the results were better than others.

I certainly can't draw women at all.

But this Marvel approach of Kirby-by-way-of-Buscema does feel somewhat natural to me, and it was pretty easy to loosen up with this classic book in front of me. And though it's an out-dated drawing style, and though it has Stan Lee's hyperbole on every page, it's actually a good primer on the way to draw exciting action in the Mighty Marvel Manner. At least, the way it used to be. Fluid and dynamic and bombastic.

I'd like to revisit Buscema later in this experiment. Perhaps copy some finished sequences from the height of his first "Avengers" run, or some of his more illustrative "Silver Surfer" work. We'll see if I end up coming back to this comfort zone, once I've acquired some skills.

Also, this is probably the most images I'll scan in for one of these Sketchblog weeks. It's too tedious. So, expect maybe three or four representative drawings at most, from now on. The good, the bad, and some of the in-between.

NEXT WEEK: I will copy 20 Moebius drawings. And introduce some ink.

Monday, November 15, 2010

Sketchblog Week 0: It Begins

I may one day return this blog to the comic book and pop culture commentary it once was, but since I spend my extra-curricular hours writing columns for CBR and recording Splash Page podcasts, I don't feel compelled to write about any of that stuff here. Basically, if you're a regular old-timey Geniusboy Firemelon blog reader, you probably know what I've been writing about or talking about elsewhere. If not, go check out my other projects and my Twitter feed (and honestly, a lot of what I once wrote about here, I mention, in much more succinct form, over there).

So what I've decided to do, for the next year, is to use this sort-of-dormant blog to track my progress through an experiment that I once mentioned on a Splash Page podcast a few months back. Part of my quitting-the-CBR-Review-Team was about (a) enjoying comics as a reader, but also (b) creating comics of my own. I have a few writing projects in the works, but I also have another plan: to teach myself how to draw.

I want to unlearn everything I know about drawing and relearn it. I want to spend at least one hour a day, every day, drawing. I used to draw all the time, but then, as I got busier, and my teaching and comics criticism career went into overdrive, I just stopped. I haven't really drawn anything -- other than margin doodles when I'm taking notes in a meeting -- in a couple of years. And I love to draw. Or I used to, anyway.

So I'll document this relearning how to draw experiment, as I fill up sketchbooks and improve my drawing skills week-by-week. I have a plan. I will undergo a grueling comic book training regimen. I'll draw from life, from how-to books, even from the lessons in the Famous Artists School. I'll copy pages from my favorite comics, and I'll get advice from my artist friends. Maybe I won't get any better, but I suspect I will, and I'd like to share what happens along the way.

This first little sample, above, is a one-page comic I drew for my daughter today, when she asked me to draw her something, after seeing me crack open an old sketchbook last used in 2002, well before she was born. I'm posting it here because that's what I'm starting with -- it's a quick little comic, but it shows the basic lack of skill I'm working with. This is the starting point. In one year I will redraw this same one-page story, and it will, hopefully, look like something worth reading.

Each week I'll post a collection of sketches and drawings based on my week of study and practice, and I'll provide some commentary about what I'm learning along the way. And because I'm going to start at the beginning, and unlearn what I know in order to relearn -- or really learn -- how to draw comics, I'll start with the first book, and the first artist, that I ever tried to learn from. John Buscema, and "How to Draw Comics the Marvel Way." Join me in a week, to see if I learned anything from studying the work of the late Professor Buscema. By the end of this experiment, a year from now, I suspect I'll end up pretty darn far away from "The Marvel Way," so I figure this is a good place to start.

This is about me exploring all aspects of comic book art, from the inside out, with a critical mind, but it's also about returning to the tactile experience of the creative act. I'll be copying and reflecting, drawing and redrawing, but at the end, I should be ready to start making marks for myself. Making comics, from the ground up.